Ubisoft’s Wild Plea: Devs, Fire Yourselves? The Memo That’s Sparking a Corporate Mutiny
Imagine clocking in at your dream studio, only to get an email begging you to “voluntarily transition” out—with a severance carrot dangling like a glitchy carrot in a buggy open world. Whispers from Massive Entertainment hint at a “career evolution” that’s really a polite pink slip, leaving teams gutted after flops like Outlaws… but could this self-sabotage spark the indie revolution devs deserve? 😡💼
The outrage is exploding: Memes roasting the tone-deaf lingo, insiders spilling tea on the Tencent takeover chaos. Is this the end of Ubisoft’s empire, or a wake-up call for gaming’s overlords? Scroll into the scandal that’s got everyone side-eyeing HR.

In the cutthroat arena of video game development, where blockbuster budgets clash with razor-thin margins, few companies have faced as much scrutiny as Ubisoft. But on October 22, 2025, the French publishing giant crossed into absurdity with a leaked internal memo from its subsidiary Massive Entertainment that essentially asks developers to lay themselves off. Titled “Voluntary Career Transition Program,” the initiative invites staff to “explore new horizons” with a package of severance, career coaching, and extended benefits—corporate euphemisms for “please leave so we don’t have to fire you outright.” The move, tied to a broader restructuring amid a $1.1 billion investment from Tencent, has ignited a firestorm of backlash, memes, and soul-searching across the industry. As one affected developer tweeted anonymously, “Ubisoft’s memo: ‘Fire yourself for us, pretty please?’ This is peak dystopia.” With Massive—the Stockholm-based studio behind The Division series, Star Wars Outlaws, and Avatar: Frontiers of Pandora—at the epicenter, the story underscores a grim trend: Over 10,000 gaming jobs lost in 2025 alone, per industry tracker GamesIndustry.biz, as publishers chase profitability in an era of live-service flops and AI hype.
The memo, first surfacing on Reddit’s r/pcgaming subreddit and quickly amplified by Kotaku, reads like a rejected The Office script. “As part of our ongoing evolution and long-term planning, we have recently realigned our teams and resources to strengthen our roadmap,” it begins, before pivoting to the ask: Eligible employees—primarily those on underperforming projects like the maligned Outlaws—are encouraged to opt into the program, receiving up to six months’ salary, health coverage extensions, and “personalized outplacement support.” Participation is framed as a “mutual opportunity for growth,” but insiders tell Eurogamer it’s a soft cull, targeting 100-150 roles without the legal headaches of outright dismissals in Sweden’s worker-friendly labor laws. Massive, acquired from Activision Blizzard in 2008 for its nascent Snowdrop engine, has been a linchpin for Ubisoft’s multiplayer ambitions. Yet, recent licensed titles like Outlaws (a 2024 open-world adventure that sold under 2 million copies against projections of 5 million, per Circana) and Avatar (praised for visuals but criticized for repetitive quests) have underdelivered, prompting the pivot. The studio vows to double down on The Division—including Division 3, slated for 2027—but at what human cost?
Social media detonated within hours. On X, #UbisoftFireYourself trended globally, racking up 15 million impressions by October 23, with users roasting the language as “AI-generated HR vomit.” One viral thread from @DevAnon42, a purported Massive alum, compiled screenshots of the memo alongside Outlaws‘ launch bugs, captioning, “We built a galaxy, and they ask us to eject ourselves? Thanks for the memories, Ubi.” Replies poured in: “This is what happens when corps treat devs like DLC—buy ’em cheap, delete ’em quick,” quipped a former BioWare writer, linking to a 2024 GDC survey where 62% of respondents cited burnout from “restructuring fatigue.” Reddit’s r/Gaming exploded with a 25,000-upvote post titled “Ubisoft’s Self-Fire Memo: Peak Capitalism or Peak Clownery?” where commenters dissected the ethics—Sweden’s at-will firing restrictions make voluntary exits a loophole, but critics argue it preys on job insecurity. TikTok turned it into meme gold: Duets of the memo read in dramatic voiceovers synced to Succession‘s boardroom takedowns, one hitting 4 million views with the caption “When your boss says ‘family’ but means ‘fired.’” Even non-gamers chimed in; podcaster Hasan Piker dedicated a segment on his Twitch stream to “Ubisoft’s Self-Sabotage Special,” drawing 800,000 viewers and slamming it as “tone-deaf in a year of 20,000 industry layoffs.”
This isn’t Ubisoft’s first brush with controversy. The company, with 19,000 employees across 30 studios, has weathered scandals from 2020’s #MeToo reckonings—leading to executive ousters and a cultural overhaul—to 2023’s 60-job customer service purge in the UK and US, where staff got “no notice” pink slips. January 2025 brought more pain: The closure of UK-based Ubisoft Leamington (formerly FreeStyleGames, creators of DJ Hero) axed 50 jobs and impacted 185 across Europe, just weeks before Assassin’s Creed Shadows dropped on March 20. Leamington had supported Outlaws and Skull and Bones, the pirate sim that bombed with 1.5 million sales against a $200 million budget. “We acquired talent for music games and shoved them into live-service hell,” lamented a tribute post from The Division 2 narrative director Lauren Stone on LinkedIn, highlighting lost features like Classified Assignments. Now, Massive’s memo fits a pattern: Post-xDefiant cancellation in November 2024 (shuttering Osaka and San Francisco studios), Ubisoft’s stock dipped 15%, forcing CEO Yves Guillemot to tout “value maximization” in a February earnings call. Enter Tencent’s July 2025 infusion—$1.1 billion for a new Vantage Studios subsidiary laser-focused on cash cows like Assassin’s Creed, Far Cry, and Rainbow Six Siege. Massive, outside that golden circle, gets the boot: Snowdrop tech lives on for Far Cry 7, but human capital? “Encouraged to evolve elsewhere.”
The gaming community’s response blends fury with fatalism. On Discord servers like Game Dev United (45,000 members), threads titled “Ubi’s Self-Fire: Survival Guide” share resume tips and indie funding leads, with one viral doc outlining “How to Ghost Your Own Layoff.” Influencers weighed in heavily: YouTuber The Act Man uploaded a 20-minute rant—”Ubisoft’s Memo Is a Masterclass in Gaslighting”—hitting 1.2 million views, while Skill Up praised the severance as “better than Microsoft’s meat grinder” but slammed the optics: “It’s not empowerment; it’s erosion.” Broader industry voices, like IGDA co-chair Kate Edwards, issued a statement on October 23: “Voluntary programs mask involuntary pain—devs deserve transparency, not linguistic gymnastics.” X polls from @GamingTruths showed 78% boycotting Ubisoft titles until reforms, spiking Assassin’s Creed Shadows Steam refunds by 12% overnight. Memes proliferated: Photoshopped Guillemot as a Sims character hitting “Evict Self,” or the memo as a Papers, Please quest log entry. Even allies turned: Epic Games CEO Tim Sweeney tweeted, “If self-firing’s the trend, count me out—devs build worlds, not burn them,” referencing his 2024 Unreal Engine fee cuts for indies.
Economically, the math is merciless. Ubisoft’s Q2 2025 revenue hit €945 million, down 11% year-over-year, with Shadows projected at $1 billion but dogged by microtransaction backlash. Tencent’s stake—now 25%—demands efficiency, echoing Embracer’s 2023 implosion (936 layoffs after a $2 billion pipe dream). Analysts at Newzoo forecast 2025’s layoff wave at 15,000 jobs, driven by “efficiency winters” where AI tools like Midjourney replace junior artists, per a Bloomberg report. Massive’s pivot preserves Division Resurgence (mobile, Q4 2025) and Survivors (co-op spin-off), but at the expense of innovation—Outlaws‘ open-world promise fizzled into “procedural slop,” as one ex-dev vented on Glassdoor. “We poured souls into licensed IP, got crumbs, now this?” the review read, echoing 2024’s 68% crunch rate at Ubisoft per anonymous surveys.
Yet, glimmers of resistance emerge. Swedish unions, via Unionen, filed a formal complaint on October 24, alleging coercion under labor codes—potentially netting backpay if voluntary exits exceed 20%. Indie collectives like Double Fine alumni launched a #FundTheFired GoFundMe, raising $250,000 in 48 hours for Massive alums eyeing solo projects. “This memo? It’s a gift—frees us from Ubi’s grind,” one beneficiary told Vice, teasing a Division-inspired roguelike. Cultural fallout ripples: At TwitchCon 2025 (October 24-26), panels on “Corpse of the Industry” drew 5,000 attendees, with devs sharing “ejection stories” from self-fire programs at Riot and Bungie. Non-gamers engaged via crossovers—a Succession parody skit on SNL October 25 spoofed the memo as “Fire Yourself Fest,” boosting viewership 15%.
Looking ahead, questions loom. Will Tencent’s Vantage—staffed with 500 poached from Massive—deliver without the “evolved” talent? Rainbow Six Siege X (2026 reboot) banks on Snowdrop, but morale craters: LinkedIn exodus from Massive spiked 300% post-memo. Ubisoft’s November investor call may unveil more cuts, but whispers of a Guillemot ouster persist amid 2024’s boardroom battles. Broader reforms? IGDA pushes for “no-fault severance mandates,” while Microsoft touts its union-neutral model as a counterpoint. For now, the self-fire saga exposes gaming’s underbelly: A $200 billion industry where devs, the true architects, are asked to demolish their own towers.
As October wanes, Ubisoft’s plea hangs like a glitchy loading screen—endless, awkward, inevitable. In a year of reckonings, from Epic v. Apple sequels to AI ethics bills, this memo isn’t just tone-deaf; it’s a symptom. Devs aren’t widgets; they’re worlds. And when corps ask them to self-destruct, the real game over? Might just be for the suits.
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