MONSTER HUNTER WILDS: From 1.3M Peak to DEAD – 98% Player DROP in 8 Months! Capcom ABANDONED It? 😱

Launched as Capcom’s BIGGEST HIT EVER – 10M+ sold, record Steam peak – but now? Steam players tanked to ~16K (BELOW 7-YR-OLD World), review-bombed “Overwhelmingly Negative,” sales cratered to 160K/quarter. PC crashes, weak endgame, “dumbed-down” hunts, ZERO major fixes after Title Update 4. Fans fleeing back to World – is Wilds DOOMED forever?

Click for the brutal truth on why gamers QUIT and if DLC can resurrect this corpse! 👉

Capcom’s Monster Hunter Wilds, the ambitious open-world successor to 2018’s genre-defining Monster Hunter: World, shattered records upon its February 28, 2025 launch across PC, PS5, and Xbox Series X/S. Boasting crossplay, dynamic ecosystems, and seamless mounts, it peaked at 1.38 million concurrent Steam players – Capcom’s biggest ever and fifth all-time on the platform – while selling over 10 million units in its first month, the fastest in company history. Fast-forward eight months: Steam concurrents hover at 15,000-18,000 (a 98-99% drop), recent reviews sit “Overwhelmingly Negative,” and quarterly sales dwindled to 160,000-477,000 units. Even World – seven years old – boasts higher daily peaks.

The honeymoon was short. Launch hype – fueled by betas drawing 460,000 concurrents – propelled Wilds to top U.S./global charts, outpacing Kingdom Come: Deliverance II. Critics lauded RE Engine visuals, fluid combat (Focus Mode, 14 weapons), and a story blending guild politics with Alma the handler. Metacritic: 88-90 “Generally Favorable.” But cracks emerged fast: PC optimization woes (stuttering, crashes on high-end rigs), “streamlined” QoL killing grind (guaranteed gems, quick farms), and barebones endgame post-100 hours.

By May, Steam peaks halved to 40,000-50,000; June saw 98% retention loss. Review bombs cited “NASA PC needed,” worsening post-patch performance, weak monsters dying in minutes. Steam: “Mixed” overall, recent “Overwhelmingly Negative” (82% negative spikes). Reddit/X erupted: “Betrayal,” “dumbed down for casuals.” Capcom canceled a CEDEC optimization talk amid dev harassment threats.

Title Updates aimed to stem bleeding:

TU1 (Apr 4): Mizutsune, Grand Hub – briefly tripled players.
TU2 (Jun 30): Lagiacrus, Seregios – short spike.
TU3 (Sep 29): FF14 collab (Omega), layered weapons – minor bump.
TU4 (Dec): Gogmazios teased, endgame tweaks.

Cosmetic DLC packs (Premium Deluxe) drew ire: “Overpriced bikinis.” Patches fixed bugs but regressed perf (shader recompiles). Console fares better (PS5: 4.5 stars), but crossplay lobbies thin out. Sales: 10.7M lifetime (Sep), but Q1 FY2026: “soft,” stock dipped 9%.

Fans split: Diehards praise monster roster (Nu Udra, Arkveld), co-op hunts. Critics: “No 20-min epics,” “paywall grind,” maps “worst ever” (snow biome). X/Reddit: Boycotts, #FixWilds. Capcom: “Committed to updates,” but no expansion (G-rank?) dated – World‘s Iceborne (18M sold) revived it.

Metric
Launch (Feb-Mar 2025)
Now (Nov 2025)
Change

Steam Peak CCU
1.38M
~16K
-98.8%

Sales
10M (1 month)
+0.7M (lifetime 10.7M)
“Soft” post-launch

Steam Reviews (Recent)
Very Positive
Overwhelmingly Negative
82% Negative spikes

vs. World
6x higher
Lower daily peaks
Reversed

Capcom’s FY2025 profits soared (51.87M units), but Wilds tests live-service mettle. PC patches promised (winter 2025+), but trust eroded. X quips: “Abandoned for DLC.” With Monster Hunter Stories 3 looming, can a massive expansion (Rajang? Prowler?) hunt revival? Or is Wilds a cautionary tale of hype vs. longevity? Players vote with carts – and logoffs.