🚨 KINGDOM COME DELIVERANCE 2 BUSTED PAYING YOUTUBERS TO SHILL WOKE GARBAGE? 🚨

Whispers of cash-for-praise exploding as fans rage over “DEI invasions” cramming medieval Bohemia with modern drama. Is Warhorse buying silence while the anti-woke army revolts? One leaked bombshell could torch the whole sequel… 😡⚔️

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The medieval fields of Bohemia are turning into a modern battleground, and Warhorse Studios is caught in the crossfire. Fresh off a blockbuster launch that saw Kingdom Come: Deliverance 2 (KCD2) peak at over 160,000 concurrent Steam players and rake in “Overwhelmingly Positive” reviews, whispers of a sinister plot are ripping through gaming circles: Did the studio shell out hush money to YouTubers for glowing endorsements, all while shoving “DEI” (Diversity, Equity, Inclusion) and “woke” elements into a historically pure 15th-century RPG? Accusations are flying faster than Henry of Skalitz’s arrows, with anti-woke diehards branding it a “betrayal” and demanding refunds. As petitions surge and X erupts, one question dominates: Has the sequel to 2018’s cult hit sold its soul for sales?

It started innocently enough—or so it seemed. KCD2 dropped on February 4, 2025, for PC, PS5, and Xbox Series X/S, doubling the map size of its predecessor and delivering brutal, simulation-style combat in a civil war-torn Bohemia. Critics raved: OpenCritic’s 89 average, Steam’s 94% user approval, and sales blasting past expectations despite a $70 price tag. But beneath the praise, cracks formed. Leaks revealed optional same-sex romances—turning a “bromance” from KCD1 into steamy cutscenes—and diverse NPCs, including Black characters and Romani travelers in a setting sold as “historically accurate.” Director Daniel Vávra, once Gamergate’s poster boy for rejecting “forced diversity” in the original, defended it: “It’s an RPG—player choice rules, with era-appropriate consequences.”

Enter the YouTuber angle. Anti-woke influencers like Rev Says Desu dropped videos defending KCD2 against “woke panic,” only for Vávra to blast Rev as a “grifter” without watching—sparking ally backlash and claims of studio-orchestrated positivity. X sleuths pointed to early review codes sent four weeks pre-launch, accusing Warhorse of buying hype from channels like Worth A Buy and SmashJT, who gushed despite “issues.” “Free keys = paid shills,” one viral post snarled, racking 50k views. No hard receipts—yet—but the timing stinks: Positive vids flooded amid preorder refund rumors, which Vávra denied as “made-up sh*t.”

The DEI detonation hit harder. KCD1 caught flak for zero POC; Vávra doubled down, tweeting Bohemia was “white as snow.” Sequel flips: A Black merchant (nod to traders?), progressive Muslim sidekick, Jewish district (debated existence), and gay options fans call “retcons.” “Feminist agendas in 1403? Unskippable LGBT? This ain’t history—it’s Hollywood,” raged r/KotakuInAction, where threads hit 400+ upvotes. PR manager Tobias Stolz-Zwilling sighed to PC Gamer: “We’re fed up—always branded woke or anti-woke. Just making a cool game.” Vávra echoed: “Extreme voices never happy.”

Backlash snowballed. Steam forums got a “code of conduct” purge—banning hate speech, hiding replies—seen as censorship. Saudi ban rumors over queer content (unconfirmed). Vávra’s “Don’t buy it” retort to critics? Fan fury: “Hypocrite!” Eurogamer’s low score? “Woke hitjob,” per LegacyKillaHD’s 2k-like post.

Defenders counter: Diversity fits—Bohemia had travelers; romances optional with backlash (e.g., social scorn). Devs tout “historical possibility,” not purity. Sales? Unaffected—top Steam charts, 150k+ peak post-launch. But X memes paint Vávra as “pandering both sides,” with EndymionYT alleging “DEI deliberately placed.”

Production scars add grit. Warhorse, under Plaion (ex-Embracer), shot in Czechia for authenticity—real mud, horses, swords. $100M+ budget, no Denuvo (fan win). Bugs? Patched fast. Roadmap: Free updates, DLC. Yet community managers’ “draconian” moderation fueled “hiding woke truth” claims.

Merch? Swords and hoodies flying; Funko Henry figures sold out. Memes? “Kingdom Come: DEI-liverance.” Petitions for “director’s cut sans woke”? 10k sigs. Test screenings? 90%+ from neutrals.

This saga mirrors gaming’s war: Sweet Baby Inc. flops vs. Black Myth: Wukong wins. Vávra courted anti-woke post-KCD1, now bites back. Insiders whisper “publisher pressure.” Studio: “Focus on fun.”

KCD2 thrives commercially, but trust erodes. Paid shills or paranoid purists? As Henry quests on, Bohemia bleeds digital blood. Gamers demand: History or agenda? The crusade rages.