🚨 GAME OVER: Vampire Bloodlines 2 DEAD in JUST 4 DAYS – Gamers TOTALLY FED UP with WOKE BAIT FLOP! ⚰️🧛‍♂️

Peak 27K players on Steam… now a pathetic 3.5K ghost town! “Mixed” reviews slam DEI clans, buggy mess, and “not a Bloodlines game.” Paradox in damage control as series fans RIOT – is this the FINAL STAKE through the heart of cult classic? Why’d they RUIN it with pronouns and pandering? 😡

Just four days after its long-awaited launch on October 21, 2025, Vampire: The Masquerade – Bloodlines 2 has been declared “completely dead” by frustrated fans, with Steam concurrent players cratering from a peak of 27,020 to a dismal 3,557 – an 87% drop that has gamers crying foul over “woke bait,” technical glitches, and a betrayal of the 2004 cult classic’s legacy. Publisher Paradox Interactive faces mounting backlash as “Mixed” Steam reviews pile up, accusing the game of prioritizing diversity checklists over immersive RPG depth, leaving servers emptier than a Nosferatu’s social calendar.

The original Vampire: The Masquerade – Bloodlines, developed by the late Troika Industries, earned its status as a flawed masterpiece despite launch bugs, thanks to branching narratives, clan-specific dialogue, and a gritty World of Darkness vibe in 2004 Los Angeles. Fans have modded it to perfection over two decades, keeping peak players around 300 even today. Expectations for the sequel ran high: a modern Seattle overrun by vampires, playable elder kindred from clans like Brujah or Ventrue, blood-feeding mechanics, and Masquerade enforcement to hide from mortals. Trailers promised Dishonored-style traversal, reactive choices, and over twice the endings of the original.

But development hell – multiple delays from 2021, a studio swap from Hardsuit Labs to The Chinese Room in 2023, and scrapped plots – set the tone. Pre-launch controversies erupted over day-one DLC locking Toreador and Lasombra clans behind a $30 paywall, sparking refunds and “predatory” accusations. Paradox caved, adding them to the base game amid boycotts. Then came the “woke bait” firestorm: Community managers allegedly permabanned Steam users for questioning androgynous character models (“Which is male?”), fueling claims of DEI overreach. X posts and Reddit threads exploded with “pronoun pandering” rants, linking it to broader gamer fatigue with forced inclusivity.

Launch day hit like a botched Frenzy: Servers buckled under login queues, crashes plagued PC and consoles, and combat felt “repetitive” with stiff animations per Digital Foundry teardowns. Metacritic sits at 65/100 for PC and PS5, with IGN and PC Gamer noting “brilliant undead mystery” but slamming “uninspired RPG skin” and empty streets. Steam’s 1,872 “Mixed” reviews echo: “Not a Bloodlines game,” “woke slop,” and “Cyberpunk-lite without the hooks.” Only 17% reach the third boss, per achievement data, signaling mass refunds.

X influencers piled on: Vara Dark’s video “Bloodlines 2 Already DEAD” racked views, while GmanLives previewed it as “terrible” pre-embargo. Reddit’s r/Gamingunjerk debates if it’s “bad game” or “woke failure,” but r/vtmb polls show 60%+ quitting over “DEI casting” and “preachy writing.” Streamers like Asmongold skipped it, opting for originals. Sales? Top-4 Steam seller day one, but estimates peg 200K-500K units – underwhelming for a $60 title with $100M+ budget whispers, especially post-Life by You’s $20M cancellation hit.

Paradox’s Q3 2025 report cites revenue dips (MSEK 458.6, down 20%) from krona strength and marketing spends on Bloodlines 2 and Europa Universalis V, dodging sales talk as “too early.” Stock ticked up 7% post-report but wobbles amid flops like Cities: Skylines II. CEO Fredrik Wester touted “close monitoring,” with Title Update 1.1 patching crashes, but retention mirrors Anthem: 15% at day 30 forecasts.

Defenders praise atmosphere and lore nods – Santa Monica Memories pack, radio stations – calling it “vampire Dishonored” for parkour and Disciplines. Premium Edition promises 2026 DLC like Brujah sheriff stories. Yet, X polls hit 70% “passing” over “ugly models” and “live-service pivots.” Modders already fix “androgynous” faces; speedrunners eye records, but casuals flee to Kingdom Come: Deliverance 2 or Bloodlines 1 remods.

This isn’t isolated: 2025’s RPG slate – Avowed‘s 15K peak flop, Outer Worlds 2 DEI drags – signals backlash. Analysts like Wedbush’s Pachter warn: “Cult sequels die on expectations.” The Chinese Room, indie darlings (Dear Esther), stretched thin on AAA scale: Procedural Seattle feels “hollow,” AI “basic.”

Paradox eyes patches and expansions, but trust erodes. Bloodlines was Troika’s swan song; sequel risks slaying the IP. As one X user quipped: “Woke bait staked the heart.” Gamers, the night’s young – will Paradox rise, or join the ashes?